Valeran will be waiting for you in the eastern infirmary inside the Ark. I also tried this with only the Undermother's knowledge but the option to talk to the Minister always failed. The Evil ending requires to know your heritage by learning the truth of your heritage from Tramadan's ghost (INT 5 required) before talking to Sir Valeran in the Dragon Coast, you need to ask to talk to the Magistrate. You have crossed a Deep Gate and visited another world. The good ending, it needs an INT check of 5, an item to grab in the first floor's library after talking with the green man and before riding the elevator, a hidden tool and an action requiring AWE 5 with that tool in the final infirmary and also choosing the correct dialogue in the debate, check wiki for details. You convinced the Magistrate of the Forsaken of the futility of his plan. You walked into one of the most dramatic confrontations in the history of humanity, and resolved it without violence. Unfortunately, killing the Horror doesn't give you anything special, not even XP.įor a detailed article on decisions for the endings, see the wiki for The Ark of Lothasan [. You can reset your trait points in a guild for a gold fee, use this to your advantage. The Minotaur's Crown gives you +2 INT and there are items that give you +1 AWE, there is a helmet you can randomly find in the Ark that gives you +2 AWE, boosted traits work for extra choices but not for skill requirements. You will need this hard save to unlock both endings. yeah.Ģ023 Edit: Thank you for the awards and positive ratings! □✨✔✔ĭont bother with this until after you repair the mirror.ĭo a Hard save before speaking to Valeran at the Dragon coast and AFTER learning the truth from the image with a INT 5 dialogue option. It has partial controller support but you still need the mouse to navigate menus so. Just so you know, this game is a mobile port. There is a wiki, it has a map, its very helpful, I used it a lot and you should too :) There are a lot of grinding achievements, so I will just ignore those, they are pretty straightforward, this guide will focus on the more tricky ones like the hidden achievements, specific locations and secrets you need to know as well as some tips. One event forces you to rest and its ok and the quest Fort Assault wont start if you dont rest, but those were the only two times I rested in my 97 days Hardmode run.Īs for the ending achievements, I did a section but you dont have to worry until you start the final quest after you fix a mirror. :3Īpart from missing the achievement, the game wont end at a certain day or anything bad like that. That said, if you dont have half the shards by day 120, start worrying. Once you hit level 17, you will be drowning in gold, dont worry too much. I used Mana Cognacs to heal, you can get the Cleric companion and use this method too. If you want to do all the achievements in one single run, then you would need a Mage in Hard mode to finish it in less than 180 days, since only mages are allowed to join the Wizard guild and all the other guilds too (although you can only choose one permanently)įinishing in less than 180 days is not that hard if you avoid Resting and Rumors. I personally tried Cleric Hard and less than 180 days for my first try, I didnt know Clerics werent allowed to join the Wizard's guild thus locking me out of that achievement :( You cannot save while in dungeons, except in Casual mode where you can quicksave just fine, but we aint doing that, so we have to learn to dodge, use the right gear and sometimes grab and run. There are difficulty achievements, so you would need to start on Hard mode. but, if you are like me and you want to do everything on your first run. I recommend you start in Casual mode with a Mage to get acquainted with this game but you can start with any class if you wish. However, no time passes while viewing your Character Sheet, which effectively pauses the game.This guide will help you plan your time to the wonderful road to 100% this great game! :) This can make leaving a Dungeon dangerous if you are caught off-guard. Thus, it is common for monsters outside the Dungeon to respawn while you are in the Dungeon. If you travel through an Outdoors area, the corresponding timer keeps going even if you enter a Dungeon. Objects in most areas (enemies, chests, traps, etc.) respawn after 12 in-game hours, which is 9 real-time minutes.
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